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Re: Longest Remake (Elusive) | |
Posted By: ckamp <stockampj@gmail.com> | Date: 10/22/10 1:37 p.m. |
In Response To: Re: Longest Remake (Elusive) (drdoctor) : Have you gotten to playtest it much? I wonder if that ladder could be a : potential source of frustration from strafing players. Maybe some clever : 1x1 flat block use and phasing could get you more of a ladder look so : people can more quickly see it. You could also possible find a way to : "sink" it into the wall at an inconsequential amount to show the : ladders a little more clearly. I haven't gotten the chance to playtest it much, however, you are totally able to play around right next to it and not get lifted. I'll try some permutations of sinking it a little more, but I want the jump to the ledge above to feel as natural as the original. As far as feedback, I'd like to know what people think of the spawns as I'm pretty new at this. : You did a great job trying to keep a nice asthetic and it looks VERY similar
Thanks for the positive feedback. I spent more time on this map than I care to admit... : I'd like to try some swat assault on this map. I'll implement that gametype with an update. Right now its set up for CTF/Neutral CTF/Oddball/KotH/Crazy King and slayer variants.
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Replies: |
Longest Remake (Elusive) | ckamp | 10/22/10 2:55 a.m. |
Re: Longest Remake (Elusive) | Compton | 10/22/10 9:02 a.m. |
Awesome Ladder idea. | Dustbunny27 | 10/22/10 10:53 a.m. |
Re: Awesome Ladder idea. | ckamp | 10/22/10 1:20 p.m. |
I still like the layout better. *NM* | Dustbunny27 | 10/22/10 3:06 p.m. |
Re: Longest Remake (Elusive) | bluerunner | 10/22/10 10:56 a.m. |
Re: Longest Remake (Elusive) | drdoctor | 10/22/10 1:20 p.m. |
Re: Longest Remake (Elusive) | ckamp | 10/22/10 1:37 p.m. |
Re: Longest Remake (Elusive) | drdoctor | 10/22/10 3:22 p.m. |
Re: Longest Remake (Elusive) | Decadence Night | 10/23/10 10:17 p.m. |
Re: Longest Remake (Elusive) | ckamp | 10/23/10 11:20 p.m. |
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