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Re: On Campaign spaces for Multiplayer
Posted By: Stephen L. (SoundEffect) <soundeffect@hotmail.com>Date: 2/18/10 7:05 a.m.

In Response To: Re: On Campaign spaces for Multiplayer (Ben Roth)


: I am approaching this issue with much the same perspective. It seems that all
: the people growing shrill over this whole thing have overlooked the
: Firefight caveat (although someone mentioned it here on HBO in a different
: thread).

: You make a great argument for why campaign spaces are not necessarily an
: impediment to good multiplayer. And indeed, if the Reach arenas were
: designed from the start as tri-purpose maps, then they are certain to be
: that much more solid.

: Slight tangent: I really hope they can get some sort of matchmaking going for
: Firefight. If time saved on maps can get that done, then I will gladly
: take imperfect MP maps.

Firefight's restriction on 'friemds only' parties wasn't a technical hurdle, but a design choice. Has nothing to do with them needing more time. Bungie chose firends only.

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Message Index




Replies:

On Campaign spaces for MultiplayerHarmanimus 2/16/10 11:49 p.m.
     Re: On Campaign spaces for MultiplayerDEEP NNN 2/17/10 5:58 a.m.
           Re: On Campaign spaces for Multiplayernewguy2445 2/17/10 7:12 a.m.
           Re: On Campaign spaces for MultiplayerHarmanimus 2/17/10 12:52 p.m.
     Re: On Campaign spaces for MultiplayerBen Roth 2/17/10 11:37 p.m.
           Re: On Campaign spaces for MultiplayerStephen L. (SoundEffect) 2/18/10 7:05 a.m.
     Re: On Campaign spaces for Multiplayerkidtsunami 2/18/10 8:24 a.m.



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