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Cheers for your comments. *Spoilers* | |
Posted By: c0ld vengeance <c0ld@bungie.org> | Date: 11/5/07 9:27 a.m. |
In Response To: *comments* *sp, if you plan to play it* (pete_the_duck) I understand that this one was more confusing than the last but ive tested it a few times and once you figure out a few things, its actually alot easier than 01 which was more about being quick and skillfull (doing the jumps before the powerup ran out). The barriers at the end can be blown apart with enough room to get past pretty much every time if you stick the spikenade in the right place. Also, I understand the fan jump can be annoying unless you jump from the right place :) This is all trial and error and I love your idea about the blocked teleporter, you'll probably see that in 03 ;)
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Replies: |
Puzzleball 02 | c0ld vengeance | 11/4/07 12:11 p.m. |
*comments* *sp, if you plan to play it* | pete_the_duck | 11/4/07 1:31 p.m. |
Cheers for your comments. *Spoilers* | c0ld vengeance | 11/5/07 9:27 a.m. |
Re: Cheers for your comments. *Spoilers* | Simpsons Rule | 11/5/07 10:36 a.m. |
Re: Cheers for your comments. *Spoilers* | djpaddock20 | 11/5/07 11:55 p.m. |
There's an easier solution | Psychophan7 | 11/5/07 3:06 p.m. |
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