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Physics and game engines | |
Posted By: Rockslider | Date: 1/28/07 5:13 p.m. |
In Response To: Re: No (Ducain) : The best Bungie present to me would be a wholesale return to the physics of : Halo 1. I'd love to see them absolutely trash the unreal engine and go : back to the way it used to be. To me, there is absolutely NO improvement : in physics in Halo 2. The physics just seemed all wrong, and I'd love to : have the same old bouncy warthog back, the same grenade physics, the same : shield physics, everything. Has anyone made comparisons in any depth? I'd be curious to read about that, if anyone knows any good links. I'd like to know about differences between this 'unreal engine' and whatever it was they used in H1. For that matter, can anyone suggest any links to info about game engines in general, for the casually interested? : I'm just thinking that the best way to enhance my enjoyment of Halo 3
A classic Grunt line springs to mind here: I'm with you!
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