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Re: Absolutely.
Posted By: Cunbelin The Certified JackassDate: 3/21/04 4:20 p.m.

In Response To: Absolutely. (Jeffool)

: Very good point. But as his left hand isn't on the rifle, like the guy in the
: foreground. So this leads me to think that he's doing an action like
: reloading, or that one of them is looking into the scope. And the blue guy
: on the top-right of the base has also been shot, so maybe when you're
: looking in a scope your body rotates at the waist, but can't spin around
: so quickly.

Or torso rotation could be built into the animation system. after all there has already been discussion of the chief's head following targets, why not separate facing from feet placement. A much more complex animation system, but not that much more difficult to implement.

: But I'm probably reaching there. But I'd like to reach some more. Maybe the
: flying debris from the grenade explosion? Don't they look like the same
: material as the doorway behind it? Destroyable doors? Alright, now that's
: reaching.

No I think they look like placeholder sprites, that aren't quite done yet.

: But let's look at the one thing that we can derive from this picture for
: certain. Ole' Chiefy will die in different poses! Look at that guy on his
: back(his name's Lazy), the one taking the dive (I call him Divey,) on the
: right, and everyone's favorite, Fly-Boy. C'mon, that's great news!

Actually no this can't be derived from this image, because in fact the corpses seem to have only one death pose at least when landing on their backs. The blue corpse in the forground is in what appears to be the same position as the corpse in the previous screenshot:

http://halo.bungie.net/images/site/halo/screenshots/halo2/h2_mp_01.jpg

This is probably just due to corpse posing being a rather low priority compared to other items.

: And addressing other's concerns, on the left of the skyline looks like a
: mountain, not another Halo. And those cables definitely look climable to
: me. But if anyone else is around when you climb them, you're a sitting
: duck. And soon to be a falling duck.

Perhaps, but climbing cables/pipes etc. doesn't strike me as quite right for Halo gameplay.

: But one thing I'd like to say is to not point out that we shouldn't toss out
: the idea of damagable armor. You can't say that the armor can't be
: damaged, as it obviously has been or the marks wouldn't be there to begin
: with. I mean, a paint job? Who paints scrapes onto armor?

texture artists who want to add interest to something, that's who paints scrapes on. There isn't a whole bunch else you can do especially with metal, Of course bump maps do add some interest, but because of the dynamic lighting and such you don't want to pre-shade your textures too much, or the neat shadowing and lighting effects go all for not.

: And really, what
: would it take to do that? Just tossing up a sprite on Cheify's armor.
: Remember the garganutan amount of pasted 'particles' that Halo could have?
: And how if you shot a metal wall once, it dented, twice a small hole
: appeared, and more than that you started making continuous tears into the
: wall?

How many consecutive battles do people survive in multiplayer when their shields have been knocked down, and they start taking hits to their health ? even in 400% health games, the number of those encounters you survive will be minimal, so that means you are rarely going to see a heavily battle scarred player in the game. I guess really what it amounts to is that something like battle scarring on player models is such a low priority because of the rarity of it, that it seems pointless.

: Don't look at me like that. I'm studying to make games. It was purely a
: technological study...

: Anyway, my point being that the ones in Halo were based on the time they
: lasted. And I'm not sure but,(my study was inconclusive,) I think if you
: made fewer they lasted longer? This could easily be done in multiplayer.
: Just keep track of them on the players instead of on the walls. Of course
: the first thing we'll all do is peel all the paint off of someone...

They were based on the total number of decals in game, at some point old ones are over-ridden and faded out/deleted.


Message Index




Replies:

New Screenshot Evaluation v2.0Promodo 3/20/04 5:41 p.m.
     Re: New Screenshot Evaluation v2.0Wolfy 3/20/04 7:47 p.m.
           Re: New Screenshot Evaluation v2.0WhatTheDilly-O 3/20/04 11:01 p.m.
           Re: New Screenshot Evaluation v2.0ViolentlyHappy 3/21/04 12:00 a.m.
                 Yes...Zero Flaw 3/21/04 12:14 a.m.
     Excellent work Promodo!Zero Flaw 3/20/04 8:29 p.m.
           Re: Excellent work Promodo!L3FTY 3/20/04 8:57 p.m.
                 One thing to remember...Dylan 3/20/04 9:10 p.m.
     Re: New Screenshot Evaluation v2.0 *NM*qwd 3/20/04 9:09 p.m.
     Re: New Screenshot Evaluation v2.0Promodo 3/20/04 9:17 p.m.
           halo?Warren 3/20/04 10:35 p.m.
                 maybe its a mountainnocturnal02 3/21/04 4:39 a.m.
     Re: New Screenshot Evaluation v2.0Viscily II 3/20/04 10:55 p.m.
           Absolutely.Jeffool 3/21/04 12:16 a.m.
                 Re: Absolutely.Jeffool 3/21/04 12:28 a.m.
                 Re: Absolutely.Cunbelin The Certified Jackass 3/21/04 4:20 p.m.
     Re: New Screenshot Evaluation v2.0Colonel Skippy 3/20/04 11:03 p.m.
     Re: New Screenshot Evaluation v2.0Ryan Omark 3/20/04 11:15 p.m.
           Warren, not another halo, but the moon!Travis009 3/20/04 11:37 p.m.
                 Re: Warren, not another halo, but the moon!Warren 3/21/04 8:14 a.m.
     Re: New Screenshot Evaluation v2.0Darth Maximus 3/20/04 11:32 p.m.
           Re: New Screenshot Evaluation v2.0Travis009 3/20/04 11:39 p.m.
                 Re: New Screenshot Evaluation v2.0Darth Maximus 3/20/04 11:42 p.m.
                       Re: New Screenshot Evaluation v2.0Zero Flaw 3/21/04 12:16 a.m.
                             Re: New Screenshot Evaluation v2.0Blackvar 3/21/04 1:14 a.m.
                                   Re: New Screenshot Evaluation v2.0Zero Flaw 3/21/04 4:27 p.m.
                             Re: New Screenshot Evaluation v2.0Darth Maximus 3/21/04 1:15 a.m.
                       Re: New Screenshot Evaluation v2.0PfhorSlayer [subnova] 3/21/04 2:44 a.m.
                             Re: New Screenshot Evaluation v2.0LaunchBay07 3/21/04 3:35 a.m.
                             Re: New Screenshot Evaluation v2.0Cunbelin The Certified Jackass 3/22/04 4:09 a.m.
           Its a tad unrealistic...theda 3/21/04 9:20 a.m.
                 Re: Its a tad unrealistic...Ruiner 3/21/04 9:52 a.m.
                 NeverRampant Cowboy 3/21/04 12:01 p.m.
     The red guy set off the plasma grenade?Konrad 3/21/04 11:40 a.m.
     Re: New Screenshot Evaluation v2.0NighthawkAVHS 3/21/04 11:52 a.m.
           Re: New Screenshot Evaluation v2.0Strauts 3/21/04 12:12 p.m.
     what?diztortedrhythm 3/21/04 12:43 p.m.
           Re: what?Captian Spark 3/21/04 3:11 p.m.
           Re: what?Warren 3/21/04 3:12 p.m.
     What are those brown smudges? *NM*Dark Impaler 3/21/04 2:19 p.m.
           Re: What are those brown smudges?Darth Maximus 3/21/04 3:55 p.m.
     Re: New Screenshot Evaluation v2.0Warren 3/21/04 3:20 p.m.
           Re: New Screenshot Evaluation v2.0champ_milo 3/21/04 4:34 p.m.
           Shishka, you're slipping...Exogenesis 3/21/04 7:54 p.m.
                 Re: Shishka, you're slipping...Shishka 3/21/04 8:59 p.m.
     Some commentsRed Loser 3/21/04 5:05 p.m.
           Re: Some commentsWarren 3/21/04 5:41 p.m.
           Re: Some commentsViscily II 3/22/04 2:38 p.m.
     ...woo-ha! 3/21/04 6:06 p.m.
           ...!woo-ha! 3/21/04 6:13 p.m.
                 Re: ...!zcar222 3/21/04 9:43 p.m.
                       Re: ...!Majora 3/21/04 10:50 p.m.
                             Re: ...!Warren 3/21/04 11:24 p.m.
                                   Re: ...!woo-ha! 3/22/04 2:28 p.m.
     Re: New Screenshot Evaluation v2.0skrip00 3/22/04 1:04 p.m.



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