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Re: Got a question for the Bungie Halo PC Producer | |
Posted By: Miguel Chavez <bs@bungie.org> | Date: 9/10/03 3:23 p.m. |
In Response To: Got a question for the Bungie Halo PC Producer? (SketchFactor) What was hardest to keep true to the "Bungie Way" when porting to the PC? Let me rephrase that... Bungie has a distinct personality when it comes to their games. And while solo play was considered sacrosanct, MP obviously was an open field for revision. Was there stuff that folks wanted to do that you had to 'rein in' a bit to keep it from diverging a little too much from the Bungie path? Has anyone figured out who was the jerk that leaked the beta? There has been discussion here at HBO forums as well as other forums about the network interface that Halo is using. The ability to randomly jump into games, thereby possibly (through no fault of the player doing the 'jumping') disrupting a team's strategy and chances of winning has been discussed, as well as more standard concerns about being able to properly organize teams and the like. Whether or not you agree with these sentiments, is it safe to say that development of the network model in Halo will continue to evolve even once the game is shipping? Are there already plans that have been earmarked for Halo PC/Mac 1.1? Of course, I'm sure alot of the above questions could be answered with a simple "I can't comment on that." but I figured it'd be worth a shot. - M |
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