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Re: Thoughts on the editor | |
Posted By: Mark Levin <mglevin@uiuc.edu> | Date: 10/29/99 12:46 a.m. |
In Response To: Re: Thoughts on the editor (Loren Petrich) > An alternative approach is to import height maps as image files.
Perhaps such files could be used to store the prefab library (at least the ones based on the mesh). > Alternatively, one could lay out various zones that would have
That's pretty much what I had in mind: the tool I described would be used to select or paint over that zone, which would then be filled according to your algorithm. Or maybe the items would be placed on the fly > Such a scheme may require dividing a surface up into sectors, in
This might create artifacts (clumping, overlap) on sector boundaries... while the game itself may subdivide the world, the editor should be designed to sacrifice some efficiencey for better special case/error handling, the way several of the MI engine's bugs will result in a warning dialog in Forge but a crash in-game. |
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Replies: |
Thoughts on the editor | Mark Levin | 10/28/99 10:12 a.m. |
Re: !!!!Very nice... Bungie, I have an add on... | Mage | 10/28/99 3:57 p.m. |
Re: !!!!Very nice... Bungie, I have an add on... | Loren Petrich | 10/29/99 12:06 a.m. |
Re: !!!!Very nice... Bungie, I have an add on... | Mark Levin | 10/29/99 12:34 a.m. |
Sheesh... | Chris | 10/28/99 4:58 p.m. |
Don't get your panties in a wod | Gandalf | 10/28/99 5:49 p.m. |
Actually... | Mark Levin | 10/28/99 5:52 p.m. |
Re: Actually... | Island Four | 10/28/99 7:58 p.m. |
Re: Actually... | Frost | 10/29/99 12:00 a.m. |
Re: Actually... | Loren Petrich | 10/29/99 12:14 a.m. |
Re: Actually... | Giule | 10/28/99 10:45 p.m. |
Re: Thoughts on the editor | Loren Petrich | 10/28/99 10:57 p.m. |
Re: Thoughts on the editor | Loren Petrich | 10/29/99 12:00 a.m. |
Re: Thoughts on the editor | Mark Levin | 10/29/99 12:46 a.m. |
Re: Thoughts on the editor | Traxus | 10/29/99 8:19 a.m. |
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