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Re: Try hacking the 'dpin' resource | ||
Posted By: Loren Petrich | Date: 6/27/01 8:31 a.m. | |
In Response To: Try hacking the 'dpin' resource *NM* *NM* (Alexander S7range) IIRC, the 'dpin' resource in the PID app is the initial states of all the entities in all the maps; the savegame files have the same format. And that puzzling C++ code is basically for reading in the data; I had once created some C++ template classes for arrays, however, I may end up changing that code to use the C++ Standard Template Library, which has a variety of container classes, like array classes. But at least someone likes my data-structure documentation.
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Replies: |
Reverse-engineering Pathways into Darkness | Loren Petrich | 6/26/01 4:00 p.m. | |
Re: Reverse-engineering Pathways into Darkness | Hamish Sinclair | 6/26/01 9:32 p.m. | |
Try hacking the 'dpin' resource *NM* *NM* | Alexander S7range | 6/27/01 6:17 a.m. | |
Re: Try hacking the 'dpin' resource | Loren Petrich | 6/27/01 8:31 a.m. | |
Re: Reverse-engineering Pathways into Darkness | Alexander S7range | 6/27/01 6:16 a.m. | |
Re: Reverse-engineering Pathways into Darkness | 7revor Smith | 6/27/01 7:38 a.m. |
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