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Re: Reverse-engineering Pathways into Darkness
Posted By: Alexander S7rangeDate: 6/27/01 6:16 a.m.

In Response To: Reverse-engineering Pathways into Darkness (Loren Petrich)

: Currently, most of the data formats are reasonably well-understood: the map
: format, the initial-data format, the savegame format, even the
: character-speech script format. However, the shapes format has resisted my
: valiant efforts at reverse-engineering, and it is rumored that the PID
: shapes are encrypted, like those character-speech scripts.

: Has anyone tried to take a stab at the shapes format?

: Some of my code for the maps, initial data, and savegames can be found in
: http://homepage.mac.com/lpetrich/PIDCode.sit

: I hope that it is not too difficult to read.
They are encrypted. Read the two 'TEXT' resources in the Marathon resource fork.
Now, if someone could get Ben Semmler to write a PID-2-Aleph converter...

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Pre-2004 Posts

Replies:

Reverse-engineering Pathways into DarknessLoren Petrich 6/26/01 4:00 p.m.
     Re: Reverse-engineering Pathways into DarknessHamish Sinclair 6/26/01 9:32 p.m.
           Try hacking the 'dpin' resource *NM* *NM*Alexander S7range 6/27/01 6:17 a.m.
                 Re: Try hacking the 'dpin' resourceLoren Petrich 6/27/01 8:31 a.m.
     Re: Reverse-engineering Pathways into DarknessAlexander S7range 6/27/01 6:16 a.m.
     Re: Reverse-engineering Pathways into Darkness7revor Smith 6/27/01 7:38 a.m.



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