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Re: Reverse-engineering Pathways into Darkness | ||
Posted By: Alexander S7range | Date: 6/27/01 6:16 a.m. | |
In Response To: Reverse-engineering Pathways into Darkness (Loren Petrich) : Currently, most of the data formats are reasonably well-understood: the map
: Has anyone tried to take a stab at the shapes format? : Some of my code for the maps, initial data, and savegames can be found in
: I hope that it is not too difficult to read.
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Replies: |
Reverse-engineering Pathways into Darkness | Loren Petrich | 6/26/01 4:00 p.m. | |
Re: Reverse-engineering Pathways into Darkness | Hamish Sinclair | 6/26/01 9:32 p.m. | |
Try hacking the 'dpin' resource *NM* *NM* | Alexander S7range | 6/27/01 6:17 a.m. | |
Re: Try hacking the 'dpin' resource | Loren Petrich | 6/27/01 8:31 a.m. | |
Re: Reverse-engineering Pathways into Darkness | Alexander S7range | 6/27/01 6:16 a.m. | |
Re: Reverse-engineering Pathways into Darkness | 7revor Smith | 6/27/01 7:38 a.m. |
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