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Re: Reverse-engineering Pathways into Darkness
Posted By: Hamish SinclairDate: 6/26/01 9:32 p.m.

In Response To: Reverse-engineering Pathways into Darkness (Loren Petrich)

: Currently, most of the data formats are reasonably well-understood: the map
: format, the initial-data format, the savegame format, even the
: character-speech script format. However, the shapes format has resisted my
: valiant efforts at reverse-engineering, and it is rumored that the PID
: shapes are encrypted, like those character-speech scripts.

: Has anyone tried to take a stab at the shapes format?

: Some of my code for the maps, initial data, and savegames can be found in
: http://homepage.mac.com/lpetrich/PIDCode.sit

: I hope that it is not too difficult to read.

I do hope someone is able to help you out on cracking that Shapes code. I for one would be interested in seeing if there are any unused shapes lurking inside.

Good luck.

Cheers
Hamish

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Replies:

Reverse-engineering Pathways into DarknessLoren Petrich 6/26/01 4:00 p.m.
     Re: Reverse-engineering Pathways into DarknessHamish Sinclair 6/26/01 9:32 p.m.
           Try hacking the 'dpin' resource *NM* *NM*Alexander S7range 6/27/01 6:17 a.m.
                 Re: Try hacking the 'dpin' resourceLoren Petrich 6/27/01 8:31 a.m.
     Re: Reverse-engineering Pathways into DarknessAlexander S7range 6/27/01 6:16 a.m.
     Re: Reverse-engineering Pathways into Darkness7revor Smith 6/27/01 7:38 a.m.



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