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Re: Too many portals, I think
Posted By: ukimalefuDate: 4/27/26 12:57 a.m.

In Response To: Re: Too many portals, I think (ehyto)

: I'm trying to find a way to get the power of the blam engine mixed with 5D
: space from Marathon.

: The problem is the long processing time it takes to go through a large number
: of portals to render the triangles of each Marathon polygon.

I hope you can accomplish what you want to do, but please, don't focus on replicating what an old game engine can do. Story and game play must come first. Modern pretty graphics would be nice. Physics are very important too.

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Pre-2004 Posts

Replies:

Too many portals, I thinkehyto 4/25/26 9:35 a.m.
     Re: Too many portals, I thinkukimalefu 4/26/26 3:21 a.m.
           Re: Too many portals, I thinkehyto 4/26/26 10:05 a.m.
     Re: Too many portals, I thinkVikingBoyBilly 4/26/26 9:05 a.m.
           Re: Too many portals, I thinkehyto 4/26/26 9:36 a.m.
                 Re: Too many portals, I thinkukimalefu 4/27/26 12:57 a.m.
                       Re: Too many portals, I thinkVikingBoyBilly 4/27/26 8:15 a.m.
                             Re: Too many portals, I thinkehyto 4/27/26 11:09 a.m.
                                   Re: Too many portals, I thinkVikingBoyBilly 4/27/26 2:16 p.m.

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Pre-2004 Posts

 

 

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