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Too many portals, I think
Posted By: ehytoDate: 4/25/26 9:35 a.m.

I think I understand the rendering difference between Halo and Marathon.

Halo uses less portals to render a scene with it's Binary Space Partitioning to render order triangles correctly.

Marathon uses more portals with lines that are two sided to render polygons.

Portal traversal is expensive, having less portals is ideal.

If you know how they both work then you'd know how to make a Halathon game.

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Pre-2004 Posts

Replies:

Too many portals, I thinkehyto 4/25/26 9:35 a.m.
     Re: Too many portals, I thinkukimalefu 4/26/26 3:21 a.m.
           Re: Too many portals, I thinkehyto 4/26/26 10:05 a.m.
     Re: Too many portals, I thinkVikingBoyBilly 4/26/26 9:05 a.m.
           Re: Too many portals, I thinkehyto 4/26/26 9:36 a.m.
                 Re: Too many portals, I thinkukimalefu 4/27/26 12:57 a.m.
                       Re: Too many portals, I thinkVikingBoyBilly 4/27/26 8:15 a.m.
                             Re: Too many portals, I thinkehyto 4/27/26 11:09 a.m.
                                   Re: Too many portals, I thinkVikingBoyBilly 4/27/26 2:16 p.m.

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Pre-2004 Posts

 

 

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