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Re: I escaped the pyramid without a lead box | ||
Posted By: Shining Raven | Date: 2/5/19 2:53 p.m. | |
In Response To: Re: I escaped the pyramid without a lead box (W'rkncacnter) : I don't want to replace negative space with more polygons, because some maps
I think you might be misunderstanding my idea. Since PiD maps are only 32x32 WU, you'd only need four polygons. And these squares would not be connected to the actual level and they'd never be visible from 1st person, you'd only see them on the automap via: Polygons[foo].visible_on_automap = true I did this to some MPiD maps to show you what I mean. Here's a Weland view of Ascension: With sold lines in front of pillars Never Stop Firing looks like this: I realise it's probably too late for you to go and change how you did all the pillars, but another solution would be to make the player 1 WU tall, and have the floor that pillars sit on be 0.002 WU high. Then, with elevation lines set to beige, the map looks even better: : I'm not going to go through the trouble of doing all that. I guess if someone
I was thinking A1 would handle displaying the text, so you wouldn't need any new images, but like I said I understand that it's more work than you probably want to do for something that not everyone is going to like.
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