: I thought you were going to reveal some hidden lore, not tell us non-canon
: implications by game design oddness. "The bomb" seems to be a
: dropped plot; we're supposed to be there to disarm it, but it's kinda hard
: to tell what's going on 'cuz it's a mid-90s game. The egg in No Time Pfhor
: This is similar: what's that there for? Another dropped plot element that
: just barely rose above the cutting room floor, maybe. I think this stuff
: can be traced back to when it was going to have a more non-linear
: branching story (in the good way like PID, not the weird way like
: Infinity), and I bet the two "escort levels" (couldn't have
: picked a more appropriate name for that trash) were going to be the
: branching points... but time constraints (and the difficulty to get it
: right) says no.
Sorry for any non canon rants like the lava flooding from a bomb blast but yeah, you have a point. They must have actually dropped the plots themselves but not removed them due to time constraints.
It's the same reason for quite a few of the oddities in Tomb Raider 1, as covered by Toby Gard in the Anniversary commentary and in notes for a cut extended final boss that was planned for the real TRA from Core themselves that never came.
Maybe it could be interpreted as a nonsense line caused by Leela crashing from the S'pht attacks like some of her dialog in Shake Before Using and 1 and a half levels of the Rebellion chapter?
Well in that note, we know Leela's quote from the end of the game...