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Re: Shake Before Using: There is no bomb | ||
Posted By: Durandal_1707 | Date: 1/5/18 10:04 a.m. | |
In Response To: Re: Shake Before Using: There is no bomb (Martin) : Oh God yes. I remember the first time I managed to survive that room and get
: Of course if we fixed it so the WaMiD terminals behaved the same as the other
Well technically, you can get the SPNKR in WaMiD, although doing it without taking enough damage to make it ridiculously hard to survive either AMK or Acme is quite a doozy (at least for me—every time I get the alignment just right to fall in there, a bolt hits me and pushes me over just far enough to not make it anymore). But it does seem as if someone on the level design team thought that the terminals still stopped time like they did in Marathon 1. I just thought of another one—the "Abandoned Homeworld For Sale" terminal in Where the Twist Flops. It's under lava, and you have an invincibility thing, but you're still taking "damage" every second or so, and even though it won't actually make your health meter go down, it'll still knock you out of the terminal. So the damn thing's nigh impossible to read without just going to the Story page.
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