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![]() | Re: Beta 3 outstanding issues | |
![]() | Posted By: Godot | Date: 8/20/13 10:18 p.m. |
![]() | In Response To: Re: Beta 3 outstanding issues (treellama) : This isn't surprising. Marathon 2's monster AI doesn't work well when the
As it is in Marathon 1. The only difference between the original game and the beta is that the beta continually plays the activation sound. In the original game, they are silent. Cheers
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![]() | Replies: |
![]() | Beta 3 outstanding issues | Godot | 8/20/13 1:37 p.m. |
![]() | Re: Beta 3 outstanding issues | treellama | 8/20/13 4:02 p.m. |
![]() | Re: Beta 3 outstanding issues | Godot | 8/20/13 10:18 p.m. |
![]() | Re: Beta 3 outstanding issues | treellama | 8/21/13 3:21 a.m. |
![]() | Re: Beta 3 outstanding issues | Godot | 8/21/13 3:40 a.m. |
![]() | Re: Beta 3 outstanding issues | treellama | 8/21/13 3:43 a.m. |
![]() | Re: Beta 3 outstanding issues | Godot | 8/21/13 4:07 a.m. |
![]() | Re: Beta 3 outstanding issues | Antarctico | 8/21/13 4:56 a.m. |
![]() | Re: Beta 3 outstanding issues | treellama | 8/21/13 5:07 a.m. |
![]() | Re: Beta 3 outstanding issues | Antarctico | 8/21/13 5:32 a.m. |
![]() | Re: Beta 3 outstanding issues | treellama | 9/11/13 4:50 p.m. |
![]() | Re: Beta 3 outstanding issues | Dr. John Sumner | 8/21/13 5:41 a.m. |
![]() | Re: Beta 3 outstanding issues | Godot | 8/21/13 6:33 a.m. |
![]() | Re: Beta 3 outstanding issues | Dr. John Sumner | 8/21/13 6:50 a.m. |
![]() | Re: Beta 3 outstanding issues | Godot | 8/21/13 7:03 a.m. |
![]() | Re: Beta 3 outstanding issues | Dr. John Sumner | 8/21/13 8:01 a.m. |
![]() | Re: Beta 3 outstanding issues | Godot | 8/21/13 8:12 a.m. |
![]() | Re: Beta 3 outstanding issues | whocares | 9/18/13 2:21 p.m. |
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