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Re: Beta 3 outstanding issues | ||
Posted By: whocares | Date: 9/18/13 2:21 p.m. | |
In Response To: Re: Beta 3 outstanding issues (Dr. John Sumner) : One other thing. Perhaps this has been mentioned before. I was testing some
Aleph One 1.1 loads the Marathon resource-based shapes (.256) into the limited 32 collection slots, with the external MML text leading the way to fill the same limited slots for weapons, scenery, etc. In other words, you can’t have M2/Infinity/AO and M1 at the same time because they must occupy the same slots; there are no extensions for more. The repeating plasma-hit shape is the shape expected for the SMG (you can still fire it, but slower). In od28-6, however, you can have it all— up to 254 collections loaded at once, all weapons in M1. And for cheating, “Do U ASLAG?”
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Replies: |
Beta 3 outstanding issues | Godot | 8/20/13 1:37 p.m. | |
Re: Beta 3 outstanding issues | treellama | 8/20/13 4:02 p.m. | |
Re: Beta 3 outstanding issues | Godot | 8/20/13 10:18 p.m. | |
Re: Beta 3 outstanding issues | treellama | 8/21/13 3:21 a.m. | |
Re: Beta 3 outstanding issues | Godot | 8/21/13 3:40 a.m. | |
Re: Beta 3 outstanding issues | treellama | 8/21/13 3:43 a.m. | |
Re: Beta 3 outstanding issues | Godot | 8/21/13 4:07 a.m. | |
Re: Beta 3 outstanding issues | Antarctico | 8/21/13 4:56 a.m. | |
Re: Beta 3 outstanding issues | treellama | 8/21/13 5:07 a.m. | |
Re: Beta 3 outstanding issues | Antarctico | 8/21/13 5:32 a.m. | |
Re: Beta 3 outstanding issues | treellama | 9/11/13 4:50 p.m. | |
Re: Beta 3 outstanding issues | Dr. John Sumner | 8/21/13 5:41 a.m. | |
Re: Beta 3 outstanding issues | Godot | 8/21/13 6:33 a.m. | |
Re: Beta 3 outstanding issues | Dr. John Sumner | 8/21/13 6:50 a.m. | |
Re: Beta 3 outstanding issues | Godot | 8/21/13 7:03 a.m. | |
Re: Beta 3 outstanding issues | Dr. John Sumner | 8/21/13 8:01 a.m. | |
Re: Beta 3 outstanding issues | Godot | 8/21/13 8:12 a.m. | |
Re: Beta 3 outstanding issues | whocares | 9/18/13 2:21 p.m. |
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