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![]() | Re: Beta 3 outstanding issues | |
![]() | Posted By: treellama | Date: 8/20/13 4:02 p.m. |
![]() | In Response To: Beta 3 outstanding issues (Godot) : The both appear to be related to polygons surrounded by damage inflicting
This isn't surprising. Marathon 2's monster AI doesn't work well when the monster is limited to one polygon (The Forge manual mentions "All movement in Marathon is based on the connectivity between polygons"). The enforcer in Electric Sheep One behaves this way if you sink the polygon next to him into the lava.
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![]() | Replies: |
![]() | Beta 3 outstanding issues | Godot | 8/20/13 1:37 p.m. |
![]() | Re: Beta 3 outstanding issues | treellama | 8/20/13 4:02 p.m. |
![]() | Re: Beta 3 outstanding issues | Godot | 8/20/13 10:18 p.m. |
![]() | Re: Beta 3 outstanding issues | treellama | 8/21/13 3:21 a.m. |
![]() | Re: Beta 3 outstanding issues | Godot | 8/21/13 3:40 a.m. |
![]() | Re: Beta 3 outstanding issues | treellama | 8/21/13 3:43 a.m. |
![]() | Re: Beta 3 outstanding issues | Godot | 8/21/13 4:07 a.m. |
![]() | Re: Beta 3 outstanding issues | Antarctico | 8/21/13 4:56 a.m. |
![]() | Re: Beta 3 outstanding issues | treellama | 8/21/13 5:07 a.m. |
![]() | Re: Beta 3 outstanding issues | Antarctico | 8/21/13 5:32 a.m. |
![]() | Re: Beta 3 outstanding issues | treellama | 9/11/13 4:50 p.m. |
![]() | Re: Beta 3 outstanding issues | Dr. John Sumner | 8/21/13 5:41 a.m. |
![]() | Re: Beta 3 outstanding issues | Godot | 8/21/13 6:33 a.m. |
![]() | Re: Beta 3 outstanding issues | Dr. John Sumner | 8/21/13 6:50 a.m. |
![]() | Re: Beta 3 outstanding issues | Godot | 8/21/13 7:03 a.m. |
![]() | Re: Beta 3 outstanding issues | Dr. John Sumner | 8/21/13 8:01 a.m. |
![]() | Re: Beta 3 outstanding issues | Godot | 8/21/13 8:12 a.m. |
![]() | Re: Beta 3 outstanding issues | whocares | 9/18/13 2:21 p.m. |
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