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Re: Total Carnage bug or feature? | ||
Posted By: Document | Date: 8/6/13 2:59 p.m. | |
In Response To: Total Carnage bug or feature? (Godot) How I might do it (although I haven't thought about it much): * For weapons that use ammo, use the Dark Forces/Halo system of treating redundant weapon pickups like ammo pickups. Would allow one coop player to hog everything, but I understand Marathon coop is pretty exploitable that way already.
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Replies: |
Total Carnage bug or feature? | Godot | 8/2/13 2:42 a.m. | |
Re: Total Carnage bug or feature? | Dr. John Sumner | 8/2/13 5:20 a.m. | |
Re: Total Carnage bug or feature? | Antarctico | 8/2/13 10:36 a.m. | |
Re: Total Carnage bug or feature? | Godot | 8/3/13 3:14 a.m. | |
Re: Total Carnage bug or feature? | treellama | 8/3/13 4:56 a.m. | |
Re: Total Carnage bug or feature? | Godot | 8/3/13 5:13 a.m. | |
Re: Total Carnage bug or feature? | treellama | 8/3/13 6:55 a.m. | |
Re: Total Carnage bug or feature? | Godot | 8/3/13 6:57 a.m. | |
Re: Total Carnage bug or feature? | Dr. John Sumner | 8/3/13 10:22 a.m. | |
Re: Total Carnage bug or feature? | Antarctico | 8/3/13 9:06 a.m. | |
Re: Total Carnage bug or feature? | Document | 8/6/13 2:59 p.m. | |
Re: Total Carnage bug or feature? | PerseusSpartacus | 8/6/13 7:01 p.m. |
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