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Re: Total Carnage bug or feature? | ||
Posted By: Dr. John Sumner | Date: 8/3/13 10:22 a.m. | |
In Response To: Re: Total Carnage bug or feature? (treellama) : Challenge him to a duel! Think you can out-punch him? LOL Just challenge me to a grenade climbing contest. I really do stink at that! In all seriousness, I can live with any and all changes/corrections/improvements to the original Marathon. Whatever is decided, I will accept and adapt. I would strongly prefer though to keep the ability to pick up a new AR even when my current AR is not depleted. I really do use that to my advantage, given the way I play and the demands I put on myself. If we were to keep that around, why not make it fair and have all weapons behave that way?
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Replies: |
Total Carnage bug or feature? | Godot | 8/2/13 2:42 a.m. | |
Re: Total Carnage bug or feature? | Dr. John Sumner | 8/2/13 5:20 a.m. | |
Re: Total Carnage bug or feature? | Antarctico | 8/2/13 10:36 a.m. | |
Re: Total Carnage bug or feature? | Godot | 8/3/13 3:14 a.m. | |
Re: Total Carnage bug or feature? | treellama | 8/3/13 4:56 a.m. | |
Re: Total Carnage bug or feature? | Godot | 8/3/13 5:13 a.m. | |
Re: Total Carnage bug or feature? | treellama | 8/3/13 6:55 a.m. | |
Re: Total Carnage bug or feature? | Godot | 8/3/13 6:57 a.m. | |
Re: Total Carnage bug or feature? | Dr. John Sumner | 8/3/13 10:22 a.m. | |
Re: Total Carnage bug or feature? | Antarctico | 8/3/13 9:06 a.m. | |
Re: Total Carnage bug or feature? | Document | 8/6/13 2:59 p.m. | |
Re: Total Carnage bug or feature? | PerseusSpartacus | 8/6/13 7:01 p.m. |
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