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Re: Total Carnage bug or feature?
Posted By: DocumentDate: 8/6/13 2:59 p.m.

In Response To: Total Carnage bug or feature? (Godot)

How I might do it (although I haven't thought about it much):

* For weapons that use ammo, use the Dark Forces/Halo system of treating redundant weapon pickups like ammo pickups. Would allow one coop player to hog everything, but I understand Marathon coop is pretty exploitable that way already.
* For alien weapons, use the Eternal system of letting the player collect as many as they want and empty them in sequence. (IIRC, that's how it already works in M2 and onward if you edit a save file to give yourself more than one.)

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Pre-2004 Posts

Replies:

Total Carnage bug or feature?Godot 8/2/13 2:42 a.m.
     Re: Total Carnage bug or feature?Dr. John Sumner 8/2/13 5:20 a.m.
     Re: Total Carnage bug or feature?Antarctico 8/2/13 10:36 a.m.
           Re: Total Carnage bug or feature?Godot 8/3/13 3:14 a.m.
                 Re: Total Carnage bug or feature?treellama 8/3/13 4:56 a.m.
                       Re: Total Carnage bug or feature?Godot 8/3/13 5:13 a.m.
                             Re: Total Carnage bug or feature?treellama 8/3/13 6:55 a.m.
                                   Re: Total Carnage bug or feature?Godot 8/3/13 6:57 a.m.
                                   Re: Total Carnage bug or feature?Dr. John Sumner 8/3/13 10:22 a.m.
                       Re: Total Carnage bug or feature?Antarctico 8/3/13 9:06 a.m.
     Re: Total Carnage bug or feature?Document 8/6/13 2:59 p.m.
           Re: Total Carnage bug or feature?PerseusSpartacus 8/6/13 7:01 p.m.

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Pre-2004 Posts

 

 

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