/-/S'pht-Translator-Active/-/ |
Re: Let's Play Marathon 1 | ||
Posted By: Dispatcher | Date: 5/25/13 2:58 p.m. | |
In Response To: Re: Let's Play Marathon 1 (Hopper) That sounds like a challenge (perhaps the entire Marathon engine was a challenge). I can't help it if you laugh yourself silly for the following, but here goes. A rather simplistic outline of problem handling and not at all in coding language: 10 load begin level state 100 if marathon (1) game, next. if not marathon (1) game, go to 110 101 if goal includes exploration then next 102 if fov totals include all polygons class exploration then do not apply exploration goal state, next 103 if all polygons class exploration crossed by a player point (contact with floor plane needed?), then exploration goal met, next 104 check any remaining goal states, next 105 if all goal states not met, go to 110 106 if all goal states met, apply goal rules 107 more stuff 110 whatever I'm just tossing ideas in that may be helpful or if not, at least entertaining.
|
|
Replies: |
Let's Play Marathon 1 | Godot | 5/2/13 11:18 p.m. | |
Re: Let's Play Marathon 1 | treellama | 5/24/13 3:48 a.m. | |
Re: Let's Play Marathon 1 | Dispatcher | 5/24/13 7:23 a.m. | |
Re: Let's Play Marathon 1 | President People | 5/24/13 12:29 p.m. | |
Re: Let's Play Marathon 1 | Dispatcher | 5/24/13 5:10 p.m. | |
Re: Let's Play Marathon 1 | Dispatcher | 5/24/13 5:27 p.m. | |
Re: Let's Play Marathon 1 | Hopper | 5/25/13 11:22 a.m. | |
Re: Let's Play Marathon 1 | Dispatcher | 5/25/13 2:58 p.m. | |
Re: Let's Play Marathon 1 | treellama | 5/25/13 3:42 p.m. | |
Re: Let's Play Marathon 1 | Dispatcher | 5/25/13 5:13 p.m. |
|
Problems? Suggestions? Comments? Email maintainer@bungie.org Marathon's Story Forum is maintained with WebBBS 5.12. |