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Re: Let's Play Marathon 1
Posted By: DispatcherDate: 5/24/13 5:10 p.m.

In Response To: Re: Let's Play Marathon 1 (President People)

: Terminals paused the game in Marathon. Unless terminals were made to behave
: like M2/M∞ outside singleplayer games, I don't think that would work
: well in co-op. Hmm…

As long as its co-op, would that not be an acceptable situation? It also pauses enemy attacks, which could be regarded as a safeguard. The co-op seems to work OK for Narcogen and Blackstar with the current implementation of A1.

: Are there any other factors that would prevent co-op compatibility?

A good question.

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Pre-2004 Posts


Replies:

Let's Play Marathon 1Godot 5/2/13 11:18 p.m.
     Re: Let's Play Marathon 1treellama 5/24/13 3:48 a.m.
           Re: Let's Play Marathon 1Dispatcher 5/24/13 7:23 a.m.
                 Re: Let's Play Marathon 1President People 5/24/13 12:29 p.m.
                       Re: Let's Play Marathon 1Dispatcher 5/24/13 5:10 p.m.
                             Re: Let's Play Marathon 1Dispatcher 5/24/13 5:27 p.m.
                                   Re: Let's Play Marathon 1Hopper 5/25/13 11:22 a.m.
                                         Re: Let's Play Marathon 1Dispatcher 5/25/13 2:58 p.m.
                                         Re: Let's Play Marathon 1treellama 5/25/13 3:42 p.m.
                                               Re: Let's Play Marathon 1Dispatcher 5/25/13 5:13 p.m.

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Pre-2004 Posts


 

 

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