|Re: Let's Play Marathon 1|
|Posted By: Dispatcher||Date: 5/24/13 5:27 p.m.|
In Response To: Re: Let's Play Marathon 1 (Dispatcher)
Perhaps the answer is in here somewhere. From this site Hamish wrote:
"Apr 16, 2013 (Tuesday)
In the original Marathon game the terminal text was coded in the Marathon application
The logo itself is in the Shapes file: Interface collection, frame 44.
Of course, you might ask yourself so what? Why would anyone want to know this? Well it
So could the Marathon (1) terminal data (from the Marathon application file) either be placed into the map file or another file? Alternatively, would this require the presence of the (disabled) Marathon application? Either way, I am guessing that the A1 application could call the terminal data from either file.
The Marathon logo would need to be accessed from the Shapes file, as noted above.
Sorry if I'm giving treellama nightmares with this.
|Let's Play Marathon 1||Godot||5/2/13 11:18 p.m.|
|Re: Let's Play Marathon 1||treellama||5/24/13 3:48 a.m.|
|Re: Let's Play Marathon 1||Dispatcher||5/24/13 7:23 a.m.|
|Re: Let's Play Marathon 1||President People||5/24/13 12:29 p.m.|
|Re: Let's Play Marathon 1||Dispatcher||5/24/13 5:10 p.m.|
|Re: Let's Play Marathon 1||Dispatcher||5/24/13 5:27 p.m.|
|Re: Let's Play Marathon 1||Hopper||5/25/13 11:22 a.m.|
|Re: Let's Play Marathon 1||Dispatcher||5/25/13 2:58 p.m.|
|Re: Let's Play Marathon 1||treellama||5/25/13 3:42 p.m.|
|Re: Let's Play Marathon 1||Dispatcher||5/25/13 5:13 p.m.|
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