: You're not kidding. If I had a nickel for everytime I exceeded the limits of
: Forge trying to shade things "realistically"...
: Use shading to
: Thanks for the link!
If we wanted cosine lighting, we would have implemented cosine lighting!
Use lighting for contrast between surfaces (especially to suggest negative space around a corner, as Hastur suggests), and use the average amount of light to set the mood of a level. As mentioned earlier, making things too bright or too dark just makes you look like a bad mapper, so you should avoid extremes.
Mostly you light by feel, and feel is hard to communicate. Experiment, observe others, and report back.