: "Realistic" lighting (where all the shades make sense in a
: "the sun is shining in this direction, so this must be in
: shadow") doesn't work well in the Marathon universe.
You're not kidding. If I had a nickel for everytime I exceeded the limits of Forge trying to shade things "realistically"...
Use shading to
: bring out map details, or to make boring stretches of wall or floor
: interesting. Otherwise, I don't use it much. The section on differential
: shading in Hastur's Workshop is about all you need to know.
Thanks for the link!