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Re: The politics/philosphy of mapping | ||
Posted By: Steve Levinson | Date: 8/17/06 8:08 p.m. | |
In Response To: Re: The politics/philosphy of mapping (Blake37) : It's intersting you should say that; I've not really had that problem with
Boy, this is an old argument! Let's just say that different people like different things and different people have different skills. Tempus Irae is indeed one of the worst scenarios in terms of "what did I pass earlier that might have changed by my doing something" - and often are were no cues - but I still love playing the scenario. I love playing Rubicon because I love to explore and I'm good at it. I don't find the maps confusing at all and I can usually figure out where to look, but I think that's because Rubicon has a good sense of time and space and there are usually very good clues if you know how to look for them. Other people have different expectations of what a map should look like and may actually prefer a less "real" environment, particularly if it provides a lot of action. That's cool, but it's less my style. Halo is a good example of that - there are very few places where the player can get lost, but the focus is often so much on action to the point that it becomes tedious, and boring. That's why I don't particularly like Halo and have only played it through once. Elsewhere you mention the issue of PB/recharger placement. This is actually one of my major gripes about other scenarios, but not generally Rubicon. What I absolutely hate is spending 15 minutes trudging back to the nearest PB or recharger, over and over again. Ben Potter heard my complaints about this loud and clear regarding the second level of his wonderful scenario, Fell. I just can't recall many places in Rubicon where it's difficult to get back to a PB or recharger once you find them - the issue is finding the first ones on a given level, but that's true in almost any map. So you don't like lookers? I think they're pretty cool! Yes, there are those WTF moments when you get your ass handed to you because you weren't careful, but they're slow moving as monsters go, they're always visible on motion detector and they're easy to take out with the magnum. And they're so useful as others have pointed out - there's nothing like a looker chain reaction. Man, I love it when that happens. And they're a hell of a lot less annoying than the PCM's - now there's an annoying Rubicon monster! Oh, and finally, you mentioned your dislike of Beg, Borrow and Steal. Chris didn't create that map - it was Tim Thomas, possibly one of the most insane Marathon mapmakers of all time. He also created Hex Level 73. Most people dislike his maps because they are so difficult to navigate and the map view is totally useless. I love these maps because of their shear architectural beauty. The way they fit together is ingenious and they are just so much fun to explore - for me at least. I think it also helps that I have an excellent sense of 3D space and so I can construct my own internal map in my head that brings the whole picture in focus for me. Most people can't do this. My wife can learn a new language in short order, just by hearing it spoken. I'm at a loss when it comes to languages. We all have our own unique strengths and preferences.
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