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Re: The politics/philosphy of mapping | ||
Posted By: RyokoTK | Date: 8/16/06 6:48 p.m. | |
In Response To: Re: The politics/philosphy of mapping (rampancy) : Speaking of which, I really dislike teaser rooms. I just don't see the point
: I think that's another why I enjoyed the Tycho plank so much. The levels just
I never found the Tycho Plank; I got frustrated. I mean, I've played Rubicon several times, but I guess I just get fed up when I still don't know my way around level X after four or five playthroughs. It's very irritating, too. Something that occured to me just now, in a combination of complaining about Rubicon and talking about fun vs. art: all of the new monsters in Rubicon suck, always sucked, still suck now. I really don't know where Chris got such a huge boner for deadly suicide monsters hidden around corners that invariably get the drop on you, but it pisses me off and totally missed the target on a good level. For example: Lookers. WHY IN THE NAME OF BLUE FUCKING HELL DID CHRIS BRING BACK LOOKERS? Great. We're on the Pfhor homeworld, and so Lookers and Wasps probably deserve ample representation, because they are Pfhor to some extent. But they're not fun! Ever! Getting surrounded by Lookers on Hex Level 73 and invariably losing a bar and a half on a level with only two 2x cans is not a fun way to lose -- it's just annoying. I hate having to stare at the ground. I hate it. It's not fun. At least Simulacrums aren't almost completely invisible unless you're looking at the floor. Grr. They could have been safely left out.
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