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Re: The politics/philosphy of mapping | ||
Posted By: Adam Ashwell | Date: 8/16/06 3:47 p.m. | |
In Response To: Re: The politics/philosphy of mapping (RyokoTK) : Except that more often than not in RX, the map overlaps eighty bajillion
I agree that fun comes first, but I think that realism, properly applied, adds a lot to a map. It adds an atmosphere and a sense that it's more than just a space designed for the player to run around and kill things in. Realism can kill maps, but in small doses it very much improves them, in my opinion. While occasionally in Rubicon I found myself frustrated with level design, I never felt that the maps were merely eye-candy and smooth aesthetics.
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