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![]() | Re: Definition | |
![]() | Posted By: Senator Predator | Date: 10/26/05 6:00 a.m. |
![]() | In Response To: Definition (Deram Scholzara) I'm not a big fan of puzzles. Due to the nature of Marathon's aestetic and technological limitations, it's rare to see a puzzle that does not seem arbitrary. For me, puzzles interupt the suspension of disbelief. I'm willing to believe that I'm actually on a colony ship being attacked by slavers, because when energy bolts are whizzing past my head I don't have time to say "This makes no sense". However, once everything's dead and I'm wracking my brain trying to solve a puzzle, I'm no longer on the ship, I'm sitting in my room at my computer trying to figure out which combination of buttons to press. I love a brain teaser as much as the next guy, but when we're talking about ACTION games, I love immersion more. When I design maps, combat is my bread and butter. I try to present fights in novel ways, providing the player with enough options that the fighting becomes a puzzle itself. The essential questions every designer and player asks ("What weapons should be used? What enemies are here? Are there other directions I could approach from?" What possible dangers are hidden from plain view?") provide so many combinations of options, some better and some worse, that a thoughtful designer makes fighting just as cerebral an activity as solving a logic puzzle. Really, that's all that it is, a big abstract logic puzzle. There are logical decisions and illogical decisions, which are rewarded or punished appropriately. Really, I can only justify a complicated logic puzzle as a chance to give the player a break, and even then, there must be some kind of "action", be it a significant story development to keep in the back of your head and keep you motivated to get through this, a time limit (ex: vaccuum/lava slowly flooding, etc). -Graham : A puzzle, as would be found in Marathon, is a solvable sequence of events
: A puzzle can be as simple as finding oneself in a room, realizing that there
: Puzzles can also be as complex as the tedious switch flipping levels of the
: To contrast, something that is not a puzzle is either not a sequence of
: One might ask why, if clues are required, is Myst a true puzzle game? The
: Also note, so long as a puzzle presents all required elements, the fact that
: So, the requirements for a puzzle are: 1) A logical sequence of events.
: -Deram Scholzara
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![]() | Replies: |
![]() | What makes a puzzle? | C Lund | 10/2/05 8:36 a.m. |
![]() | Re: What makes a puzzle? | RyokoTK | 10/2/05 3:44 p.m. |
![]() | Re: What makes a puzzle? | Steve Levinson | 10/2/05 7:19 p.m. |
![]() | Re: What makes a puzzle? | kyjel | 10/2/05 9:12 p.m. |
![]() | Re: What makes a puzzle? | C Lund | 10/3/05 12:58 a.m. |
![]() | Re: What makes a puzzle? | goran | 10/3/05 1:13 a.m. |
![]() | Re: What makes a puzzle? | ukimalefu | 10/3/05 8:56 a.m. |
![]() | Re: What makes a puzzle? | Steve Levinson | 10/3/05 10:32 a.m. |
![]() | Re: What makes a puzzle? | Forrest of B.org | 10/3/05 1:36 p.m. |
![]() | Re: What makes a puzzle? | Blake37 | 10/3/05 3:16 p.m. |
![]() | Re: What makes a puzzle? | RyokoTK | 10/3/05 7:04 p.m. |
![]() | Re: What makes a puzzle? | ukimalefu | 10/4/05 11:58 a.m. |
![]() | Re: What makes a puzzle? | Steve Levinson | 10/4/05 4:26 a.m. |
![]() | Re: What makes a puzzle? | Forrest of B.org | 10/4/05 4:51 p.m. |
![]() | Re: What makes a puzzle? | Vid Boi | 10/3/05 11:07 a.m. |
![]() | Re: What makes a puzzle? | Keith Palmer | 10/3/05 11:52 a.m. |
![]() | Re: What makes a puzzle? | Alexander | 10/4/05 9:09 p.m. |
![]() | Re: What makes a puzzle? | ellio7t | 10/5/05 10:04 a.m. |
![]() | Re: What makes a puzzle? | themijolnir | 11/3/05 9:58 a.m. |
![]() | Definition | Deram Scholzara | 10/14/05 7:48 p.m. |
![]() | Re: Definition | Senator Predator | 10/26/05 6:00 a.m. |
![]() | Puzzles?! | Jontar2b | 11/15/05 3:32 p.m. |
![]() | Re: Puzzles?! | RyokoTK | 11/15/05 5:38 p.m. |
![]() | Re: Puzzles?! | MrHen | 11/16/05 5:33 a.m. |
![]() | Story discussions dwindling? | Steve Levinson | 11/16/05 2:54 p.m. |
![]() | Re: Story discussions dwindling? | ukimalefu | 11/16/05 6:46 p.m. |
![]() | Re: Story discussions dwindling? | MrHen | 11/17/05 5:52 a.m. |
![]() | Re: Story discussions dwindling? | Steve Levinson | 11/17/05 1:33 p.m. |
![]() | haha, well I *would* | MrHen | 11/18/05 8:48 a.m. |
![]() | Re: Story discussions dwindling? | Hamish Sinclair | 11/18/05 10:01 a.m. |
![]() | Point well taken *NM* | Steve Levinson | 11/18/05 12:09 p.m. |
![]() | Marathon the saga continues | Jontar2b | 11/21/05 5:00 p.m. |
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