/-/S'pht-Translator-Active/-/ |
Re: What makes a puzzle? | ||
Posted By: RyokoTK | Date: 10/3/05 7:04 p.m. | |
In Response To: Re: What makes a puzzle? (Forrest of B.org) : Ok, here's a question for you Steve. : In an old version of "Let Sleeping Gods Die" in Eternal, the player
: But I've been thinking of reinserting a variant of it in Eternal X. : You think that would be too hard a puzzle? Definitely too hard. The thing is, Marathon is not a puzzle game. We're not talking Zelda here, and people play the levels so they can kill things. If there's a puzzle you just can't get around, and you aren't able to solve it, you're kind of ruining the experience (even if it's more of a thinking game). My suggestion would be to have it so that if you got really frustrated you could grenade-hop past it, or something. There's a puzzle for The Gray Incident that, when I test-released it, both players (these are veteran Thoners too) got tripped up. One of them gave up, but the other simnply grenade-hopped and got past. It was a neat puzzle in its simplicity. That's what I think makes a good Marathon puzzle: simplicity. Missed toed the line with the complexity of the puzzles - if you have to get any more complicated than the Missed VCR Tower, or something along those lines, then you might want to rethink your level a bit. |
|
Replies: |
What makes a puzzle? | C Lund | 10/2/05 8:36 a.m. | |
Re: What makes a puzzle? | RyokoTK | 10/2/05 3:44 p.m. | |
Re: What makes a puzzle? | Steve Levinson | 10/2/05 7:19 p.m. | |
Re: What makes a puzzle? | kyjel | 10/2/05 9:12 p.m. | |
Re: What makes a puzzle? | C Lund | 10/3/05 12:58 a.m. | |
Re: What makes a puzzle? | goran | 10/3/05 1:13 a.m. | |
Re: What makes a puzzle? | ukimalefu | 10/3/05 8:56 a.m. | |
Re: What makes a puzzle? | Steve Levinson | 10/3/05 10:32 a.m. | |
Re: What makes a puzzle? | Forrest of B.org | 10/3/05 1:36 p.m. | |
Re: What makes a puzzle? | Blake37 | 10/3/05 3:16 p.m. | |
Re: What makes a puzzle? | RyokoTK | 10/3/05 7:04 p.m. | |
Re: What makes a puzzle? | ukimalefu | 10/4/05 11:58 a.m. | |
Re: What makes a puzzle? | Steve Levinson | 10/4/05 4:26 a.m. | |
Re: What makes a puzzle? | Forrest of B.org | 10/4/05 4:51 p.m. | |
Re: What makes a puzzle? | Vid Boi | 10/3/05 11:07 a.m. | |
Re: What makes a puzzle? | Keith Palmer | 10/3/05 11:52 a.m. | |
Re: What makes a puzzle? | Alexander | 10/4/05 9:09 p.m. | |
Re: What makes a puzzle? | ellio7t | 10/5/05 10:04 a.m. | |
Re: What makes a puzzle? | themijolnir | 11/3/05 9:58 a.m. | |
Definition | Deram Scholzara | 10/14/05 7:48 p.m. | |
Re: Definition | Senator Predator | 10/26/05 6:00 a.m. | |
Puzzles?! | Jontar2b | 11/15/05 3:32 p.m. | |
Re: Puzzles?! | RyokoTK | 11/15/05 5:38 p.m. | |
Re: Puzzles?! | MrHen | 11/16/05 5:33 a.m. | |
Story discussions dwindling? | Steve Levinson | 11/16/05 2:54 p.m. | |
Re: Story discussions dwindling? | ukimalefu | 11/16/05 6:46 p.m. | |
Re: Story discussions dwindling? | MrHen | 11/17/05 5:52 a.m. | |
Re: Story discussions dwindling? | Steve Levinson | 11/17/05 1:33 p.m. | |
haha, well I *would* | MrHen | 11/18/05 8:48 a.m. | |
Re: Story discussions dwindling? | Hamish Sinclair | 11/18/05 10:01 a.m. | |
Point well taken *NM* | Steve Levinson | 11/18/05 12:09 p.m. | |
Marathon the saga continues | Jontar2b | 11/21/05 5:00 p.m. |
|
Problems? Suggestions? Comments? Email maintainer@bungie.org Marathon's Story Forum is maintained with WebBBS 5.12. |