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/-/S'pht-Translator-Active/-/ |
![]() | Definition | |
![]() | Posted By: Deram Scholzara | Date: 10/14/05 7:48 p.m. |
![]() | In Response To: What makes a puzzle? (C Lund) A puzzle, as would be found in Marathon, is a solvable sequence of events that must be initiated by the player via a logical stream of abtract thinking. Most comonly, this means finding clues to make meaningful connections between otherwise unrelated props. A puzzle can be as simple as finding oneself in a room, realizing that there must be a way out of the room, and finding that exit. The solution could be as obvious as an attached hallway. This can be compared to daily life, which requires common sense. Puzzles can also be as complex as the tedious switch flipping levels of the marathon map "Labrynth." This can be compared to a Rubik's Cube, which requires recognition of patterns. To contrast, something that is not a puzzle is either not a sequence of events, has no solution, or offers no vital clues that could enlighten the subject in his or her quest for the solution. One might ask why, if clues are required, is Myst a true puzzle game? The answer is that the game relied heavily on the player's common sense and life experiences to fill the role of many needed clue elements. In truth, it is more accurate to say that Myst, as a whole, is a "mystery" game which presents several puzzles which gradually uncloak the game's secrets. Also note, so long as a puzzle presents all required elements, the fact that it can be solved by random chance does not disqualify it. Given enough time, a chimpanzee could solve a Rubik's Cube. So, the requirements for a puzzle are:
-Deram Scholzara |
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![]() | Replies: |
![]() | What makes a puzzle? | C Lund | 10/2/05 8:36 a.m. |
![]() | Re: What makes a puzzle? | RyokoTK | 10/2/05 3:44 p.m. |
![]() | Re: What makes a puzzle? | Steve Levinson | 10/2/05 7:19 p.m. |
![]() | Re: What makes a puzzle? | kyjel | 10/2/05 9:12 p.m. |
![]() | Re: What makes a puzzle? | C Lund | 10/3/05 12:58 a.m. |
![]() | Re: What makes a puzzle? | goran | 10/3/05 1:13 a.m. |
![]() | Re: What makes a puzzle? | ukimalefu | 10/3/05 8:56 a.m. |
![]() | Re: What makes a puzzle? | Steve Levinson | 10/3/05 10:32 a.m. |
![]() | Re: What makes a puzzle? | Forrest of B.org | 10/3/05 1:36 p.m. |
![]() | Re: What makes a puzzle? | Blake37 | 10/3/05 3:16 p.m. |
![]() | Re: What makes a puzzle? | RyokoTK | 10/3/05 7:04 p.m. |
![]() | Re: What makes a puzzle? | ukimalefu | 10/4/05 11:58 a.m. |
![]() | Re: What makes a puzzle? | Steve Levinson | 10/4/05 4:26 a.m. |
![]() | Re: What makes a puzzle? | Forrest of B.org | 10/4/05 4:51 p.m. |
![]() | Re: What makes a puzzle? | Vid Boi | 10/3/05 11:07 a.m. |
![]() | Re: What makes a puzzle? | Keith Palmer | 10/3/05 11:52 a.m. |
![]() | Re: What makes a puzzle? | Alexander | 10/4/05 9:09 p.m. |
![]() | Re: What makes a puzzle? | ellio7t | 10/5/05 10:04 a.m. |
![]() | Re: What makes a puzzle? | themijolnir | 11/3/05 9:58 a.m. |
![]() | Definition | Deram Scholzara | 10/14/05 7:48 p.m. |
![]() | Re: Definition | Senator Predator | 10/26/05 6:00 a.m. |
![]() | Puzzles?! | Jontar2b | 11/15/05 3:32 p.m. |
![]() | Re: Puzzles?! | RyokoTK | 11/15/05 5:38 p.m. |
![]() | Re: Puzzles?! | MrHen | 11/16/05 5:33 a.m. |
![]() | Story discussions dwindling? | Steve Levinson | 11/16/05 2:54 p.m. |
![]() | Re: Story discussions dwindling? | ukimalefu | 11/16/05 6:46 p.m. |
![]() | Re: Story discussions dwindling? | MrHen | 11/17/05 5:52 a.m. |
![]() | Re: Story discussions dwindling? | Steve Levinson | 11/17/05 1:33 p.m. |
![]() | haha, well I *would* | MrHen | 11/18/05 8:48 a.m. |
![]() | Re: Story discussions dwindling? | Hamish Sinclair | 11/18/05 10:01 a.m. |
![]() | Point well taken *NM* | Steve Levinson | 11/18/05 12:09 p.m. |
![]() | Marathon the saga continues | Jontar2b | 11/21/05 5:00 p.m. |
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