: I'm working on a level that has lots of floors above each other (five and
: counting - I don't think the automap will be much help.. ;)). The floors
: are connected by platforms. Due to the vertical nature of the map, many of
: the polies have vertexes directly above / below the vertexes of other
: polies. Not sure that makes a difference...
: But when I'm standing near or on a platform, I get smears on poly boundries
: or I can see up into the floor above, through the walls. I also get
: bouncies on the platform vertexes if they're in a position so the player
: can walk over them.
: Does anybody know what causes these glitches? How to fix them?
First check so the polygons don't are in the same place (ala 5d), and move all vertices so they're not directly above each other. (one dot left or right while zoomed in with "constrain to grid" off, should do it)
If that do not work, you'd simply have to remove all space above or below each platform. A pillar through all floors wouldn't be a total disaster.
-goran