: I'm working on a level that has lots of floors above each other (five and
: counting - I don't think the automap will be much help.. ;)). The floors
: are connected by platforms. Due to the vertical nature of the map, many of
: the polies have vertexes directly above / below the vertexes of other
: polies. Not sure that makes a difference...
: But when I'm standing near or on a platform, I get smears on poly boundries
: or I can see up into the floor above, through the walls. I also get
: bouncies on the platform vertexes if they're in a position so the player
: can walk over them.
: Does anybody know what causes these glitches? How to fix them?
You can't overlap vertices (it's not vertexes, it's vertices :P). That is most likely the cause of the problem.