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Re: Platforms causing graphic glitches | ||
Posted By: Scott Noblitt | Date: 9/1/05 7:26 p.m. | |
In Response To: Re: Platforms causing graphic glitches (RyokoTK) : You can't overlap vertices (it's not vertexes, it's vertices :P). That is
I know you've said this before, but I know it can't be true, as I do it in Pfhorte all the time. Heck, in my netmap "Time Portal," EVERY vertex in the map was overlapped with one other vertex in x, y, and z axes. There could be some problem with you connecting to the wrong point or something in Forge, so you may need to rebuild. I did run into a few smearing bugs in a level with tons of overlapping - it's the next to last level in Escape!! 2. I managed to fix some of them, but IIRC, they didn't all get fixed...there were still some small ones here and there at the end I think...not sure of the cause. That may or may not help, but we can always hope... -Scott
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Replies: |
Platforms causing graphic glitches | C Lund | 8/31/05 12:18 p.m. | |
Re: Platforms causing graphic glitches | RyokoTK | 8/31/05 2:09 p.m. | |
Re: Platforms causing graphic glitches | Me_43 | 8/31/05 6:45 p.m. | |
Re: Platforms causing graphic glitches | Me_43 | 8/31/05 6:48 p.m. | |
Re: Platforms causing graphic glitches | Scott Noblitt | 9/1/05 7:28 p.m. | |
Re: Platforms causing graphic glitches | C Lund | 9/2/05 12:31 a.m. | |
Re: Platforms causing graphic glitches | Scott Noblitt | 9/1/05 7:26 p.m. | |
Re: Platforms causing graphic glitches | goran | 8/31/05 9:48 p.m. | |
Re: Platforms causing graphic glitches | Andrew Nagy (mb) | 9/2/05 6:40 a.m. |
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