: The maps for WMaiD are ususually complex (compared to some other scenarios)
: which also complicated the development timeing...what remains to be done is to rewrite,
: and in some cases just modify WMaiD's terminals. The completion of two additional levels,
: and a revamp of one texture set are also required.
Well, that doesn't seem so bad, at least, not compared to the endless cycle of "texture map -> pass it on to dev. team -> retexture map -> pass it on to dev. team -> retexture map again" that seemed to have slowed down Rubicon's development. At least we know it's not dead!
: Which bug was that? As far as the weapons set in WMaiD goes, its new /
: modified weapons are very much a transitional set between M2/Infinity and
: Rubicons.
See blake37's post. It was really disappointing, since it marred what was an otherwise superbly polished scenario. But since you are using a combined weapons set you might be using the old M2/MI pistol, so I suppose it's something I should be bugging Steve and the Rubicon X crew about. :)
: http://bighouse.bungie.org/wmaid/neverwhere/jjaro_oustpostimage.jpg
Actually, see thermoplyae's post two posts -- the images he linked to were exactly what I had in mind, but come to think of it the outpost image would be cool to see as a desktop picture too.
Oh, and one more question. Why do the dates in the terminal window for those two image screens say "January 1, 1900"?