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Re: Whither WMAID?
Posted By: Andrew NagyDate: 2/6/05 7:45 p.m.

In Response To: Re: Whither WMAID? (Blayne)

: What remains to be done is to rewrite, and in some cases just modify WMaiD's
: terminals. The completion of two additional levels, and a revamp of one
: texture set are also required.

How much of the scenario can be played through before you hit a missing level or texture set? Could you release the first half?

Basically, what are the chances you'll hit a "this all sucks, let's scrap everything and start over", or a "I just thought of a cool new feature that'd be totally worth rebuilding/retexturing every map to implement it"? It seems to happen to every sufficiently complex gaming project, and those with no deadline end up in an endless cycle of redesigns.

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Pre-2004 Posts

Replies:

Whither WMAID?rampancy 1/30/05 6:26 a.m.
     Passed on to Blayne *NM*Steve Levinson 1/30/05 1:46 p.m.
     Re: Whither WMAID?Blayne 2/6/05 12:44 p.m.
           Re: Whither WMAID?blake37 2/6/05 4:35 p.m.
           Re: Whither WMAID?thermoplyae 2/6/05 4:43 p.m.
                 Re: Whither WMAID?thermoplyae 2/6/05 4:48 p.m.
                       Re: Whither WMAID?Forrest of B.org 2/6/05 8:58 p.m.
           Re: Whither WMAID?Andrew Nagy 2/6/05 7:45 p.m.
                 Re: Whither WMAID?Andromeda_5[Kilo] 2/7/05 3:30 a.m.
           Re: Whither WMAID?rampancy 2/7/05 4:03 a.m.
                 Re: Whither WMAID?Blayne 2/8/05 6:33 p.m.

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Pre-2004 Posts

 

 

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