: How much of the scenario can be played through before you hit a missing level
: or texture set? Could you release the first half?
: Basically, what are the chances you'll hit a "this all sucks, let's
: scrap everything and start over", or a "I just thought of a cool
: new feature that'd be totally worth rebuilding/retexturing every map to
: implement it"? It seems to happen to every sufficiently complex
: gaming project, and those with no deadline end up in an endless cycle of
: redesigns.
Yeah...is WMAID going to follow Eternal and go through several half-dozen recreations?