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Re: Volunteer Series for Eternal? | ||
Posted By: Forrest of B.org | Date: 1/2/05 12:42 a.m. | |
In Response To: Volunteer Series for Eternal? (sd) : Might be a bit early seeing how its only been a few days, but maybe we could
I think I've mentioned this before, but I am very much looking forward to the Volunteers series for Eternal because I'm effectively using it as the first phase of beta testing for Eternal X. Very soon, we will begin going through all the maps and revising them to perfection for Eternal X, and I would really love to have have the Volunteers series going on while we do that or before, so that we can incorporate that feedback into the project. Steve Levinson had said that he wasn't going to be around to do it, but he seems to be back now - Steve, would you care to start? John Sumner has been emailing me some great generalized feedback, but more of the normal beta testing sort, gameplay functionality and bugs. The impact of the story, what you all pick up on, what makes sense and doesn't, matters just as much to me, so I would love to hear that part too. |
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Replies: |
Volunteer Series for Eternal? | sd | 12/24/04 1:28 p.m. | |
Re: Volunteer Series for Eternal? | Elliott | 12/26/04 8:55 a.m. | |
Re: Volunteer Series for Eternal? | Forrest of B.org | 1/2/05 12:42 a.m. | |
Re: Volunteer Series for Eternal? | Steve Levinson | 1/2/05 6:16 a.m. | |
Re: Volunteer Series for Eternal? | Forrest of B.org | 1/2/05 12:54 p.m. | |
Re: Volunteer Series for Eternal? | Steve Levinson | 1/2/05 1:36 p.m. | |
Re: Volunteer Series for Eternal? | Dr. John Sumner | 1/2/05 2:38 p.m. | |
Re: Volunteer Series for Eternal? | blake37 | 1/2/05 3:30 p.m. | |
Re: Volunteer Series for Eternal? | Forrest of B.org | 1/2/05 4:38 p.m. | |
Re: Volunteer Series for Eternal? | Luke9 | 1/2/05 6:17 p.m. | |
Re: Volunteer Series for Eternal? | Forrest of B.org | 1/2/05 7:36 p.m. | |
Re: Volunteer Series for Eternal? | Forrest of B.org | 1/2/05 4:55 p.m. | |
Re: Volunteer Series for Eternal? | Andrew Nagy | 1/3/05 10:41 a.m. | |
OpenGL windowed mode? How do you do that? *NM* | Steve Levinson | 1/3/05 12:00 p.m. | |
Re: OpenGL windowed mode? How do you do that? | Johannes Gunnar | 1/3/05 12:15 p.m. |
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