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Re: Most memorable architecture in M2 and Infinity | ||
Posted By: Adam Ashwell | Date: 9/15/04 1:04 p.m. | |
In Response To: Most memorable architecture in M2 and Infinity? (Blayne) : The purpose of this exercise will become clear once WmaiD is finished. For
: The entrance and lava area of "Eat it Vid Boi!" (M2) and the long
: I'm curious to know what areas other players remember with awe, specifically
: Thanks all,
Eat it Vid Boi! sticks with me too. I also remember very well Waterloo Waterpark, the initial area and the view. Then, What About Bob? (again, the beginning), and then, the beginning room of.....ah damnit, I can't remember it. It was one of the water levels right before the S'pht 'Kr came, I think. I also remember Fatum Isustum...uh...I don't remember the rest of the name. But, I think you know what I'm talking about. Then, the, as you said, long hallway leading to the terminal in Ne Cede Malis. Also, there's that hallway with lights on the side once the player opens the two doors (that are one after another) on that level. I will ALWAYS remember A Converted Church In Venice, Italy (the main area). Then, I would have to say....Where Are Monsters In Dreams? had some awesome stuff. Aye Mak Sciur, of course, stays with me always. Its the most inspirational level in Infinity, in my opinion. Hmmm....Hang Brain was one DAMN awesome piece of architecture. I think most people will agree with me there. And.....ack, too much thinking. Son of Grendel and Bagged Again (the area that appears there). And I will never forget that sense of forboding and fear as the starting platform to YTYBTYGDBT (I think saying that acronym took more work than saying the name would've). I guess that pretty much wraps it up. M1 didn't have any great ARCHITECTURE, per se, just great atmostosphere and...well, yoyu know what I mean. Okay, yes, that was a confusing paragraph, don't you think? |
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