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Re: PF Volunteers – Stewards of the Enigma | ||
Posted By: mattschenk | Date: 9/5/04 11:20 a.m. | |
In Response To: Re: PF Volunteers – Stewards of the Enigma (Adam Ashwell) : What ARE the M1 requirements? Still 1024 polys? Um, try 256 polys! Ouch, that's not much breathing room. Also, only 7 weapon slots, ONE physics model (merging a model forr each level will make some things AWESOME!! I can't wait to step into the later part of the 90s:) I can't remember monster/object numbers but I know it's far fewer than what AO can handle, as well as the low-res graphics, no ambient sounds, no true liquids, no tags for lights and/or platforms, no transparent textures, a tiny view screen....and the list continues. |
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Replies: |
PF Volunteers – Stewards of the Enigma | Steve Levinson | 8/31/04 9:51 a.m. | |
Re: PF Volunteers – Stewards of the Enigma | Dr. John Sumner | 8/31/04 12:09 p.m. | |
Re: PF Volunteers – Stewards of the Enigma | mattschenk | 8/31/04 2:39 p.m. | |
Re: PF Volunteers – Stewards of the Enigma | Steve Levinson | 9/1/04 9:49 a.m. | |
Re: PF Volunteers – Stewards of the Enigma | Andrew | 9/4/04 3:18 p.m. | |
Re: PF Volunteers – Stewards of the Enigma | Adam Ashwell | 9/5/04 2:24 a.m. | |
Re: PF Volunteers – Stewards of the Enigma | mattschenk | 9/5/04 11:20 a.m. |
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