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Re: Eternal - Level 7 - It all becomes clear | ||
Posted By: Adam Ashwell | Date: 9/4/04 6:05 a.m. | |
In Response To: Re: Eternal - Level 7 - It all becomes clear (Dr. John Sumner) I'll get to work on those (as well as other things). There are also a few little problems I have with this map that I'd like to fix (for example, in the "Elevator Hall", one of the elevators just goes up and down in the room its in, not appearing to have any purpose whatsoever). Yeah, so, I'm in charge of all the bug reports and fixes and crap like that. So *I* control your fates!
: I meant to report some minor things about Level 7 that I spotted as I was
: (1) The window at line 2031 is very bouncy. : (2) The door at line 676 is very bouncy. : (3) The door at line 430 is very bouncy. : (4) I had a bit of trouble going back up the platform at poly 186. It's
: (5) I notice that this level does not have a Pattern Buffer. Ordinarily I
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Replies: |
Eternal - Level 7 - It all becomes clear | Dr. John Sumner | 9/3/04 1:53 p.m. | |
Re: Eternal - Level 7 - It all becomes clear | blake37 | 9/3/04 3:38 p.m. | |
Re: Eternal - Level 7 - It all becomes clear | Steve Levinson | 9/3/04 4:29 p.m. | |
Re: Eternal - Level 7 - It all becomes clear | blake37 | 9/3/04 4:42 p.m. | |
Re: Eternal - Level 7 - It all becomes clear | Dr. John Sumner | 9/3/04 5:16 p.m. | |
Re: Eternal - Level 7 - It all becomes clear | Steve Levinson | 9/3/04 6:33 p.m. | |
Re: Eternal - Level 7 - It all becomes clear | Adam Ashwell | 9/4/04 6:05 a.m. | |
Re: Eternal - Level 7 - It all becomes clear | Steve Levinson | 9/4/04 6:42 a.m. | |
Re: Eternal - Level 7 - It all becomes clear | D-M.A. | 9/4/04 9:11 a.m. | |
Re: Eternal - Level 7 - It all becomes clear | Steve Levinson | 9/3/04 6:41 p.m. |
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