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Re: Eternal - Level 7 - It all becomes clear
Posted By: Steve LevinsonDate: 9/3/04 6:33 p.m.

In Response To: Re: Eternal - Level 7 - It all becomes clear (Dr. John Sumner)

: (5) I notice that this level does not have a Pattern Buffer. Ordinarily I
: would say no big deal since the level has no enemies. However, the player
: must explore the level pretty extensively before locating the exit
: terminal. Along the way, there are a couple of crushing platforms that the
: player could get killed on. In fact, they are located close to where the
: player teleports. Given that the player is not going to know where to go,
: it's conceivable they will explore the entire level before locating these
: platforms. Stand on them too long and they are dead. Then they have to
: start the level over again. I'd like to see a PB somewhere in the level
: before the player teleports into the final room and then maybe another one
: in the final room itself. The one in the final room is not crucial, but
: the level needs one before encountering those crushing platforms.

Yup, happened to me the first time :^P

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Replies:

Eternal - Level 7 - It all becomes clearDr. John Sumner 9/3/04 1:53 p.m.
     Re: Eternal - Level 7 - It all becomes clearblake37 9/3/04 3:38 p.m.
           Re: Eternal - Level 7 - It all becomes clearSteve Levinson 9/3/04 4:29 p.m.
                 Re: Eternal - Level 7 - It all becomes clearblake37 9/3/04 4:42 p.m.
                 Re: Eternal - Level 7 - It all becomes clearDr. John Sumner 9/3/04 5:16 p.m.
                       Re: Eternal - Level 7 - It all becomes clearSteve Levinson 9/3/04 6:33 p.m.
                       Re: Eternal - Level 7 - It all becomes clearAdam Ashwell 9/4/04 6:05 a.m.
                             Re: Eternal - Level 7 - It all becomes clearSteve Levinson 9/4/04 6:42 a.m.
                             Re: Eternal - Level 7 - It all becomes clearD-M.A. 9/4/04 9:11 a.m.
                 Re: Eternal - Level 7 - It all becomes clearSteve Levinson 9/3/04 6:41 p.m.

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