Oh, and on Level 6, what I REALLY hate is when I end up in the core room and have nothing to destroy the wires with but my own fists. And maybe the pillar could be faster too. In fact, if the player can destroy the wires with grenades, is it even needed?
And Steve, I really like the idea about Level 5. Forrest, with your permission, I'd like to right away just make the modifications to that map.
: Well, I finally finished level 6 and 7 and am back to level 4. An interesting
: thing happened in level 6 - after the 3rd wave, the monsters started
: ignoring me - an apparent monster freeze problem. This made finishing the
: level easy. Forrest, I'll send you a rather humorous screenshot of a group
: of hunters and fighters gathered and just standing there - sure enough, as
: per John's comments, the hunters are well above the floor level. In terms
: of the monster freeze problem, you may have not choice but to reduce the
: monster count - just too many active monsters.
: When it comes to the core itself, nothing is more frustrating than getting
: zapped off that slowly rising pillar by a compiler. My strong suggestion
: would be to use a monster impassable poly to keep the compilers out of
: this room, to populate the core room and passages with additional monsters
: (of course palying attention to the monster count) and to add a PB and
: shield recharger in that central passage off the cricular core room.
: Oh, and just a reminder on level 7 to consider making those extravision
: power-up's invisible.