: I'm pretty sure that you still need those bitmaps in there - the mml script
: in AO simply substitutes a texture for an existing one in the shapes file.
: I might also point out - now I'm taking the reverse argument of the one
: I've been taking lately - that you need OpenGL to make the texture
: substitutions. If you have a 5yo beige G3 like the one Ian used to make
: RED, you cannot run OpenGL - and there are people in this forum using even
: older machines. Suffice it to say that when everything else is done, you
: really, really should make 128X128 textures and a shapes shuttle to make
: Eternal playable without OpenGL.
I'm agree with Steve point here, look at Tempus textures, they looked awesome even for clut limited bitmap, it is also useful fort when working on Forge ;)