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Re: Shapes Stuff
Posted By: Steve LevinsonDate: 8/27/04 8:05 a.m.

In Response To: Shapes Stuff (Adam Ashwell)

: I have a question. In Eternal, the textures, although they are being replaced
: via MML with 256x256 or 512x512 textures, also exist in 128x128 form in
: the Shapes File. Do they need to be there even if they're being replaced?
: (I guess a workaround would be to have 130 blank bitmaps for each set,
: but, do there have to be all those bitmaps, or could there be just none?)

I'm pretty sure that you still need those bitmaps in there - the mml script in AO simply substitutes a texture for an existing one in the shapes file. I might also point out - now I'm taking the reverse argument of the one I've been taking lately - that you need OpenGL to make the texture substitutions. If you have a 5yo beige G3 like the one Ian used to make RED, you cannot run OpenGL - and there are people in this forum using even older machines. Suffice it to say that when everything else is done, you really, really should make 128X128 textures and a shapes shuttle to make Eternal playable without OpenGL.

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Replies:

Shapes StuffAdam Ashwell 8/27/04 7:35 a.m.
     Re: Shapes StuffSteve Levinson 8/27/04 8:05 a.m.
           Re: Shapes StuffAdam Ashwell 8/27/04 8:07 a.m.
                 Re: Shapes StuffJohannes Gunnar 8/27/04 8:24 a.m.
                 Re: Shapes StuffTraxis-Spawn 8/27/04 3:46 p.m.
                       Re: Shapes StuffJohannes Gunnar 8/28/04 3:31 a.m.
           Re: Shapes StuffSimon of team Sigma 8/27/04 3:13 p.m.
           Re: Shapes StuffForrest of B.org 8/27/04 8:17 p.m.

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