: I have a question. In Eternal, the textures, although they are being replaced
: via MML with 256x256 or 512x512 textures, also exist in 128x128 form in
: the Shapes File. Do they need to be there even if they're being replaced?
: (I guess a workaround would be to have 130 blank bitmaps for each set,
: but, do there have to be all those bitmaps, or could there be just none?)
I'm pretty sure that you still need those bitmaps in there - the mml script in AO simply substitutes a texture for an existing one in the shapes file. I might also point out - now I'm taking the reverse argument of the one I've been taking lately - that you need OpenGL to make the texture substitutions. If you have a 5yo beige G3 like the one Ian used to make RED, you cannot run OpenGL - and there are people in this forum using even older machines. Suffice it to say that when everything else is done, you really, really should make 128X128 textures and a shapes shuttle to make Eternal playable without OpenGL.