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Re: Shapes help
Posted By: ErnieDate: 8/1/04 1:19 p.m.

In Response To: Re: Shapes help (goran)

: Shapes - use anvil 1.03, and check the dying and dead sequences. Make sure
: views is not set to "one not animated".

Forrest,

The problem is likley with the shapes file. It sounds exactly like the problem I had with my Pfhor transport booster monster. I would shoot it, and it would fly backwards (before I fixed the physics..) in it's idle sequence.

Someone on the forum reffereed me to this in an older forum post:

http://archives2.bungie.org/inf.tools/shapesutils.101.hqx

The .hqx has to utilities. You're interested in this:

"[The] 1-10 Twiddler, which can help with the 1-animated/1-non-animated switching problem. " This app edits your shape file directly - locate the cyborgs shape slot, then sequence in question - and find out if it's set to non-animated. It's all via a text interface.

Hope this helps,
-Blayne

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Pre-2004 Posts

Replies:

Shapes helpForrest of B.org 8/1/04 2:27 a.m.
     Re: Shapes helpblake37 8/1/04 3:29 a.m.
     Re: Shapes helpgoran 8/1/04 7:59 a.m.
           Re: Shapes helpForrest of B.org 8/1/04 9:05 a.m.
           Re: Shapes helpErnie 8/1/04 1:19 p.m.
                 Re: Shapes helpForrest of B.org 8/1/04 3:34 p.m.
                       No Problem Forrest. : ) *NM*Blayne 8/1/04 5:00 p.m.

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Pre-2004 Posts

 

 

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