I'm hoping someone here might be able to help me with a shapes problem I'm having. At least I think it's shapes, might be physics.
I've got a new monster imported who, when he dies, sticks on the first frame of his "dying" animation instead of his "dead" animation. This is the Cyborg Controlller aka "minion", and I've copied the sequences exactly out of M1A1, except for the frame numbers because they're stacked on the Tank Cyborgs in Eternal. Everything in physics looks like it's set right, and aside from the death everything works right.
Any idea what's going on?