: Forrest,
: The problem is likley with the shapes file. It sounds exactly like the
: problem I had with my Pfhor transport booster monster. I would shoot it,
: and it would fly backwards (before I fixed the physics..) in it's idle
: sequence.
: Someone on the forum reffereed me to this in an older forum post:
: http://archives2.bungie.org/inf.tools/shapesutils.101.hqx
: The .hqx has to utilities. You're interested in this: "[The] 1-10
: Twiddler, which can help with the 1-animated/1-non-animated switching
: problem. " This app edits your shape file directly - locate the
: cyborgs shape slot, then sequence in question - and find out if it's set
: to non-animated. It's all via a text interface.
That worked. The 'corpse' sequence is SUPPOSED to be non-animated. Thanks Ernie!