: Well, that depends on which textures you're using. Lores, midres, or
: insanely-hires? The lores textures, I admit, look kinda like shit. The
: midres look pretty good, in my opinion. But you see Eternal the way it was
: meant to be seen using the hires textures. Forrest designed the textures
: in 512x512, and to get them into midres and lores, he had to scale them
: down. The result was that the lores looked like shit, and the midres, as
: I've said, were only pretty good. However, the hires eat at your computer
: like...uh....hires textures.....on a computer.....On my 1 GHz eMac (32 MB
: VRAM, I think), every map in Eternal takes at least 20 seconds to load,
: and whenever I look at a big area for the first time, it slows alot for a
: second or two. But, if you can put up with that, you can see what Eternal
: was meant to look like. I also think that the music I'm currently working
: on scripting into Eternal (see my post "Difficulties" for
: details on why I'm still working on it) really improves the feel.
Have you tried a custom colortable for the 128x128 textures, it really improves things. Paste all the textures in a photoshop file and enter indexed mode. There you can select a selective colortable. Enter the number of colors you desire. For marathon this is 228 + 3 special colors. Then click okay and photoshop convert the textures. Export the colortable and import it into anvil (version 1.0), save. Copy paste the textures into anvil (version 2.0). Now they should look a lot better.